作者:CNwander 測試:IE7 FF3.0.14
運行代碼框
[Ctrl+A 全部選擇 提示:你可先修改部分代碼,再按運行]
Tips: (老鳥跳過,希望對新手有所幫助)
- IE: element.innerText = FF: element.textContent;
- setAttribute("cellpadding","0")在IE中無效,正確寫法cellPadding (一不小心就犯錯了);
- FF中,使用綁定在某元素上的鍵盤事件前,先讓它獲得焦點,document也不例外,這容易疏忽;
- 在IE中create table element,記得加tbody;
代碼(有詳細注釋):
// code by CNwander. // common function $(str) { return document.getElementById(str); } function $tag(str,target) { target = target || document; return target.getElementsByTagName(str); } // global // const var WIDTH = 20, //網(wǎng)格寬度 HEIGHT = 20, //網(wǎng)格高度 SAY = ["相當(dāng)不錯,雖然說和CNwander還不是一個級別的","可以啊,再加點油都可以和CNwander媲美了!","一個字,牛,連CNwander都甘拜下風(fēng)了","差不多行了,別把游戲玩爆了"]; var len = 3, //蛇的長度 speed, //爬行速度 gridElems = multiArray(WIDTH,HEIGHT), //單元格對象 carrier, //承載對象(食物,障礙,滑板,剎車) snake, //蛇每節(jié)的坐標(biāo)點 info, //交互對話 btnStart, //開始按鈕 topScore = len, snakeTimer, //蛇行走計時器 brakeTimers = [], //隨機剎車 skateTimers = [], //隨機滑板 directkey; // 方向鍵值 37-40 左上右下 window.onload = function(){ info = $("say"); btnStart = $("btnStart"); initGrid(); //網(wǎng)格初始化 document.onkeydown = attachEvents; //綁定方向事件 btnStart.onclick = function (e) { btnStart.blur(); //firefox中必須釋放焦點 start(); //游戲開始 btnStart.setAttribute("disabled",true); btnStart.style.color = "#aaa"; } } //開始游戲 function start() { len = 3; speed = 10; directkey = 39; carrier = multiArray(WIDTH,HEIGHT); snake = new Array(); clear(); initSnake(); //蛇初始化 addObject("food"); walk(); addRandomBrake(); } //創(chuàng)建網(wǎng)格 function initGrid() { var body = $tag("body")[0]; var table = document.createElement("table"), tbody = document.createElement("tbody") for(var j = 0; j < HEIGHT; j++) { var col = document.createElement("tr"); for(var i = 0; i < WIDTH; i++) { var row = document.createElement("td"); gridElems[i][j] = col.appendChild(row); } tbody.appendChild(col); } table.appendChild(tbody); $("snakeWrap").appendChild(table); } //創(chuàng)建蛇 function initSnake() { var pointer = randomPointer(len-1, len-1, WIDTH/2); for(var i = 0; i < len; i++) { var x = pointer[0] - i, y = pointer[1]; snake.push([x,y]); carrier[x][y] = "cover"; } } //添加鍵盤事件 function attachEvents(e) { e = e || event; directkey = Math.abs(e.keyCode - directkey) != 2 && e.keyCode > 36 && e.keyCode < 41 ? e.keyCode : directkey; //非方向鍵、反向無效 return false; } function walk() { if(snakeTimer) window.clearInterval(snakeTimer); snakeTimer = window.setInterval(step, Math.floor(3000/speed)); } function step() { //獲取目標(biāo)點 var headX = snake[0][0], headY = snake[0][1]; switch(directkey) { case 37: headX -= 1; break; case 38: headY -= 1; break; case 39: headX += 1; break case 40: headY += 1; break; } //碰到邊界,阻擋物,則結(jié)束游戲 if(headX >= WIDTH || headX < 0 || headY >= HEIGHT || headY < 0 || carrier[headX][headY] == "block" || carrier[headX][headY] == "cover" ) { trace("GAME OVER"); if(getText($("score"))*1 < len) trace(len,$("score")); btnStart.removeAttribute("disabled"); btnStart.style.color = "#000"; window.clearInterval(snakeTimer); for(var i = 0; i < brakeTimers.length; i++) window.clearTimeout(brakeTimers[i]); for(var i = 0; i < skateTimers.length; i++) window.clearTimeout(skateTimers[i]); return; } //加速 if(len % 4 == 0 && speed < 60 && carrier[headX][headY] == "food") { speed += 5; walk(); trace("加速!"); } //撿到剎車 if(carrier[headX][headY] == "brake") { speed = 5; walk(); trace("恭喜!撿到剎車一個。"); } //遭遇滑板 if(carrier[headX][headY] == "skate") { speed += 20; walk(); trace("遭遇滑板!"); } //添加阻擋物 if(len % 6 == 0 && len < 60 && carrier[headX][headY] == "food") { addObject("block"); } //對話 if(len <= 40 && len % 10 == 0) { var cheer = SAY[len/10-1]; trace(cheer); } //吃東西 if(carrier[headX][headY] != "food") { var lastX = snake[snake.length-1][0], lastY = snake[snake.length-1][1]; carrier[lastX][lastY] = false; gridElems[lastX][lastY].className = ""; snake.pop(); } else { carrier[headX][headY] = false; trace("吃到食物"); addObject("food"); } snake.unshift([headX,headY]); carrier[headX][headY] = "cover"; gridElems[headX][headY].className = "cover"; len = snake.length; } //添加物品 function addObject(name) { var p = randomPointer(); carrier[p[0]][p[1]] = name; gridElems[p[0]][p[1]].className = name; } //添加隨機數(shù)量剎車和滑板 function addRandomBrake() { var num = randowNum(1,5); for(var i = 0; i < num; i++) { brakeTimers.push( window.setTimeout(function(){addObject("brake")},randowNum(10000,100000)) ); skateTimers.push( window.setTimeout(function(){addObject("skate")},randowNum(5000,100000)) ); } } //輸出信息 function trace(sth,who) { who = who || info; if(document.all) who.innerText = sth; else who.textContent = sth; } //獲取信息 function getText(target) { if(document.all) return target.innerText; else return target.textContent; } //創(chuàng)建二維數(shù)組 function multiArray(m,n) { var arr = new Array(n); for(var i=0; i<m; i++) arr[i] = new Array(m); return arr; } //清除畫面 function clear() { for(var y = 0; y < gridElems.length; y++) { for(var x = 0; x < gridElems[y].length; x++) { gridElems[x][y].className = ""; } } } //產(chǎn)生指定范圍隨機點 function randomPointer(startX,startY,endX,endY) { startX = startX || 0; startY = startY || 0; endX = endX || WIDTH; endY = endY || HEIGHT; var p = [], x = Math.floor(Math.random()*(endX - startX)) + startX, y = Math.floor(Math.random()*(endY - startY)) + startY; if(carrier[x][y]) return randomPointer(startX,startY,endX,endY); p[0] = x; p[1] = y; return p; } //產(chǎn)生隨機整數(shù) function randowNum(start,end) { return Math.floor(Math.random()*(end - start)) + start; }
經(jīng)典論壇交流: http://bbs.blueidea.com/thread-2949806-1-1.html
本文鏈接:http://www.95time.cn/tech/web/2009/7018.asp
出處:藍色理想
責(zé)任編輯:bluehearts
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