Adobe設(shè)計(jì)成就獎(jiǎng)(Adobe Design Achievement Awards)是舉世矚目的為高等學(xué)府的設(shè)計(jì)專業(yè)和電影專業(yè)的學(xué)員設(shè)立的獎(jiǎng)項(xiàng)。是為了獎(jiǎng)勵(lì)那些在設(shè)計(jì)和藝術(shù)領(lǐng)域有著杰出技術(shù)和能力的學(xué)生們。比賽作品的范圍包括利用Adobe公司軟件制作的個(gè)人作品以及團(tuán)隊(duì)作品。而參賽人員的范圍含蓋了來自世界上著名高等學(xué)府的圖形設(shè)計(jì)師(graphic designers)、攝影師(photographers)、插畫師(illustrators)、動(dòng)畫師(animators)、數(shù)字電影制作人(digital filmmakers)和電腦藝術(shù)家(computer artists)等。
2006年Adobe設(shè)計(jì)成就獎(jiǎng)一共設(shè)立了9個(gè)獎(jiǎng)項(xiàng),這些獎(jiǎng)項(xiàng)對(duì)來自24個(gè)國(guó)家的學(xué)生進(jìn)行開放。每個(gè)獎(jiǎng)項(xiàng)的第一名將獲得$5000 US的獎(jiǎng)金,并且可以出席于2006年7月20日在加拿大多倫多舉行的頒獎(jiǎng)大會(huì)。此外還有Adobe公司的軟件產(chǎn)品和參觀其工作室的機(jī)會(huì)。
臺(tái)灣劉耕名獲得2006ADAA動(dòng)畫大獎(jiǎng)。他的作品為《Travel Diary》
下載觀看:http://www.stashmedia.tv/gsaa/images/audience/019.mov
Biography:
Keng-Ming Liu studied Entomology at National Taiwan University, frequently visiting Mount Lala to collect specimens and enjoy the beauty of nature. The memory of discovering various kinds of beetles and fascinating butterflies became the source for Liu’s inspiration in producing his animation, “Travel Diary.” This piece represents the completion of his MFA degree in Computer Art at the School of Visual Arts in New York City. By employing his naive but sophisticated handmade art and fast-cutting motion graphics, Liu not only surprises his audience with colors and layers, but also presents an exploration of creativity and self-expression.
Objective:
“Travel Diary” is a 2D animation using collage, video, photography, stop motion, compositing, and traditional illustration skills. Being alone in New York pushed me into a dark corner, and I released my anxiety by communicating with my friends throughout the world. I condensed my thoughts and feelings into travel diaries, attempting to illustrate the stark differences between countries and cultures in various ways and awaken everyone’s desire to travel. The beauty of art is revealed with the words we write down, the sketches we draw, the stickers people put on our luggage, and every piece of life we experience.
Tools used:
First, I drew every image by hand and scanned them into Adobe® Photoshop® CS2, where I adjusted the levels and removed the backgrounds in order to create the alpha channel as a matte for the animation. I also separated the components of my characters’ bodies into different layers to have more detailed control over their movement. Next, I used Adobe After Effects® as the animation and compositing software to invent the world that my drawings inhabit. Specifically, I used the Vector Paint effect for animating stroke and the 3D camera to create depth of field in the animation.
出處:UITimes.com
責(zé)任編輯:moby
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